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Thanks to health tech, people after retirement have never had as much control over their own health and wellbeing as they do now. In partnership with The Age of No Retirement, this category aims to identify excellence in design innovation and technical adaption of health tech that can support independent living as we get older. The Age of No Retirement is a design led movement for intergenerational social change. Their aim is to create a world where age does not matter and where people of all ages share equal opportunities and participate equally in richer, more engaged society. They collaborate across all sectors on strategies, products, services and processes that address the needs of people of all ages; workers, citizens and consumers.
Memrica Prompt: A platform that tackles people’s anxiety about forgetting people and places by linking photos, videos and shared histories to reminders, which helps users prepare for each day and boosts their confidence. An app provides help at home and while out and about, and a web dashboard is available for families to help manage the service. The system delivers a summary of each day to embed recall, learns users’ patterns of behaviour and can begin to predict what information will be needed, delivering it when required, without having to set a reminder. The predictive analytics can also detect change from usual patterns, sending alerts to users and families. (www.memricaprompt.com)
MonitorMe: An intelligent landline telephone that captures clinically validated vital signs from remote locations. It monitors blood pressure, temperature and blood oxygenation measurement by using special sensors designed to fit most hands and ear shapes. The handset is designed to be comfortable for long periods to ensure readings stabilise and the grip can be maintained by older people and people suffering from arthritis. It makes possible earlier hospital discharge and introduces a new way to provide long-term care of the elderly and vulnerable in their own homes.
MIRA Rehab: A platform that turns physical and cognitive exercises into video games, making therapy easier to follow. It asks patients to complete the recommended movements to progress through each game level. As a result, patients are playing while at the same time actually recovering. The patient’s performance data is tracked, storing all the repetitions, improvements or issues for therapists to adapt treatment accordingly. (www.mirarehab.com)